Sky Zone Omega - PC Version
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EPU_Shield.h
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1 #pragma once
2 
3 #include <SDL.h>
4 #include "EPU_Pickup.h"
5 #include "../../Core/C_Vec2.h"
6 
11 class EPU_Shield : public EPU_Pickup
12 {
13 public:
25 
29  ~EPU_Shield();
30 };
Contains the data and functions for the Shield.
Definition: EPU_Shield.h:11
EPU_Shield(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed)
Constructs the Shield object.
Definition: EPU_Shield.cpp:3
C_Vec2 dimensions
The dimensions of the Entity.
Definition: EB_Entity.h:94
Contains the Vec2 structure with functions and overloaded operators.
Definition: C_Vec2.h:7
~EPU_Shield()
Destructs the Shield object.
Definition: EPU_Shield.cpp:9
C_Vec2 velocities
The velocities of the Entity.
Definition: EB_Velocity.h:55
C_Vec2 pos
The position of the Entity.
Definition: EB_Entity.h:92
C_Texture * sprite
A pointer to the Entity Texture.
Definition: EB_Entity.h:90
float * universalSpeed
A pointer for the universal speed of the game.
Definition: EB_Entity.h:98
Creates a Texture for use with a renderer.
Definition: C_Texture.h:13
Contains the data and functions for the Pickup object.
Definition: EPU_Pickup.h:11