Sky Zone Omega - PC Version
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EP_PlayerArcher Member List

This is the complete list of members for EP_PlayerArcher, including all inherited members.

animate(float dt)EP_PlayerArcherprivatevirtual
animationFramesEB_Animatedprotected
animationTimerEB_Animatedprotected
dimensionsEB_Entityprotected
draw(SDL_Renderer *renderer)EB_Animatedvirtual
EB_Animated(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee)EB_Animated
EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)EB_Entity
EP_PlayerArcher(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, float *universalSpeed)EP_PlayerArcher
fireArrowEP_PlayerArcherprivate
firingEP_PlayerArcherprivate
getDimensions()EB_Entity
getFireArrow()EP_PlayerArcher
getFiring()EP_PlayerArcher
getPosition()EB_Entity
iDEB_Entityprotected
posEB_Entityprotected
setDimensions(C_Vec2 dimensions)EB_Entity
setFireArrow(bool fireArrow)EP_PlayerArcher
setFiring(bool firing)EP_PlayerArcher
setHeight(float height)EB_Entity
setPosition(C_Vec2 pos)EB_Entity
setWidth(float width)EB_Entity
setX(float x)EB_Entity
setY(float y)EB_Entity
spriteEB_Entityprotected
spriteDimensionsEB_Animatedprotected
spriteIndexEB_Animatedprotected
universalSpeedEB_Entityprotected
update(float dt)EP_PlayerArchervirtual
~EB_Animated()EB_Animated
~EB_Entity()EB_Entity
~EP_PlayerArcher()EP_PlayerArcher