This is the complete list of members for EP_PlayerArcher, including all inherited members.
animate(float dt) | EP_PlayerArcher | privatevirtual |
animationFrames | EB_Animated | protected |
animationTimer | EB_Animated | protected |
dimensions | EB_Entity | protected |
draw(SDL_Renderer *renderer) | EB_Animated | virtual |
EB_Animated(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | EB_Animated | |
EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | EB_Entity | |
EP_PlayerArcher(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, float *universalSpeed) | EP_PlayerArcher | |
fireArrow | EP_PlayerArcher | private |
firing | EP_PlayerArcher | private |
getDimensions() | EB_Entity | |
getFireArrow() | EP_PlayerArcher | |
getFiring() | EP_PlayerArcher | |
getPosition() | EB_Entity | |
iD | EB_Entity | protected |
pos | EB_Entity | protected |
setDimensions(C_Vec2 dimensions) | EB_Entity | |
setFireArrow(bool fireArrow) | EP_PlayerArcher | |
setFiring(bool firing) | EP_PlayerArcher | |
setHeight(float height) | EB_Entity | |
setPosition(C_Vec2 pos) | EB_Entity | |
setWidth(float width) | EB_Entity | |
setX(float x) | EB_Entity | |
setY(float y) | EB_Entity | |
sprite | EB_Entity | protected |
spriteDimensions | EB_Animated | protected |
spriteIndex | EB_Animated | protected |
universalSpeed | EB_Entity | protected |
update(float dt) | EP_PlayerArcher | virtual |
~EB_Animated() | EB_Animated | |
~EB_Entity() | EB_Entity | |
~EP_PlayerArcher() | EP_PlayerArcher | |