Contains the data and functions for the Player Archer. More...
#include <EP_PlayerArcher.h>


Public Member Functions | |
| EP_PlayerArcher (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, float *universalSpeed) | |
| Constructs the Player Archer object. More... | |
| ~EP_PlayerArcher () | |
| Destructs the Player Archer object. More... | |
| void | update (float dt) |
| A function that updates the Player Archer. More... | |
| void | setFireArrow (bool fireArrow) |
| Sets the value of the fireArrow boolean. More... | |
| bool | getFireArrow () |
| Gets the value of the fireArrow boolean. More... | |
| void | setFiring (bool firing) |
| Sets the value of the firing boolean. More... | |
| bool | getFiring () |
| Gets the value of the firing boolean. More... | |
Public Member Functions inherited from EB_Animated | |
| EB_Animated (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | |
| Constructs the Animated Entity. More... | |
| ~EB_Animated () | |
| Destructs the Animated Entity object. More... | |
| void | draw (SDL_Renderer *renderer) |
| Draws the StormCloud to the screen. More... | |
Public Member Functions inherited from EB_Entity | |
| EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | |
| Constructs the Entity object. More... | |
| ~EB_Entity () | |
| Destructs the Entity object. More... | |
| void | setPosition (C_Vec2 pos) |
| Sets the position of the Entity. More... | |
| void | setX (float x) |
| Sets the x position of the Entity. More... | |
| void | setY (float y) |
| Sets the y position of the Entity. More... | |
| void | setDimensions (C_Vec2 dimensions) |
| Sets the dimensions of the Entity. More... | |
| void | setWidth (float width) |
| Sets the width of the Entity. More... | |
| void | setHeight (float height) |
| Sets the height of the Entity. More... | |
| C_Vec2 | getPosition () |
| Gets the position of the Entity. More... | |
| C_Vec2 | getDimensions () |
| Gets the dimensions of the Entity. More... | |
Private Member Functions | |
| void | animate (float dt) |
| Animates the sprite of the Archer. More... | |
Private Attributes | |
| bool | fireArrow |
| A boolean for if the Player Archer should fire an arrow. More... | |
| bool | firing |
| A boolean for if the Player Archer is firing an arrow. More... | |
Additional Inherited Members | |
Protected Attributes inherited from EB_Animated | |
| int | animationFrames |
| The number of animation frames in the spritesheet. More... | |
| C_Vec2 | spriteDimensions |
| The dimensions of the sprite in the spritesheet. More... | |
| C_Vec2 | spriteIndex |
| The index of the current sprite in the spritesheet. More... | |
| C_Timer | animationTimer |
| The animation timer. More... | |
Protected Attributes inherited from EB_Entity | |
| C_Texture * | sprite |
| A pointer to the Entity Texture. More... | |
| C_Vec2 | pos |
| The position of the Entity. More... | |
| C_Vec2 | dimensions |
| The dimensions of the Entity. More... | |
| std::string | iD |
| The ID of the type of Entity. More... | |
| float * | universalSpeed |
| A pointer for the universal speed of the game. More... | |
Contains the data and functions for the Player Archer.
| EP_PlayerArcher::EP_PlayerArcher | ( | C_Texture * | sprite, |
| C_Vec2 | pos, | ||
| C_Vec2 | dimensions, | ||
| float * | universalSpeed | ||
| ) |
Constructs the Player Archer object.
| sprite | A pointer to the objects Texture. |
| pos | The position of the Player Archer. |
| dimensions | The dimensions of the Player Archer. |
| universalSpeed | A pointer for the universal speed of the game. |
| EP_PlayerArcher::~EP_PlayerArcher | ( | ) |
Destructs the Player Archer object.
|
privatevirtual |
Animates the sprite of the Archer.
| dt | The delta time. |
Reimplemented from EB_Animated.


| bool EP_PlayerArcher::getFireArrow | ( | ) |
Gets the value of the fireArrow boolean.

| bool EP_PlayerArcher::getFiring | ( | ) |
Gets the value of the firing boolean.

| void EP_PlayerArcher::setFireArrow | ( | bool | fireArrow | ) |
Sets the value of the fireArrow boolean.
| coinSpawn | The new value of fireArrow. |

| void EP_PlayerArcher::setFiring | ( | bool | firing | ) |
Sets the value of the firing boolean.
| coinSpawn | The new value of firing. |

|
virtual |
A function that updates the Player Archer.
| dt | The delta time. |
Implements EB_Animated.


|
private |
A boolean for if the Player Archer should fire an arrow.
|
private |
A boolean for if the Player Archer is firing an arrow.
1.8.8