Contains the data and functions for the Coin. More...
#include <EPU_Coin.h>
Public Member Functions | |
EPU_Coin (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, float *universalSpeed) | |
Constructs the Coin object. More... | |
~EPU_Coin () | |
Destructs the Coin object. More... | |
Public Member Functions inherited from EPU_Pickup | |
EPU_Pickup (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 screenDimensions, C_Vec2 velocities, std::string iD, float *universalSpeed) | |
Constructs the Pickup object. More... | |
~EPU_Pickup () | |
Destructs the Pickup object. More... | |
void | update (float dt) |
A function that updates the Pickup. More... | |
void | setDeadStatus (bool dead) |
Sets the value of dead. More... | |
bool | getDeadStatus () |
Returns the value of dead. More... | |
Public Member Functions inherited from EB_Velocity | |
EB_Velocity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, std::string iD, float *universalSpee) | |
Constructs the Velocity Entity. More... | |
~EB_Velocity () | |
Destructs the Velocity Entity object. More... | |
void | updatePosWithVelocities (float dt) |
Updates the position of the Entity using the velocities. More... | |
void | setVelocities (C_Vec2 velocity) |
Sets the velocities of the Entity. More... | |
C_Vec2 | getVelocities () |
Gets the velocities of the Entity. More... | |
Public Member Functions inherited from EB_Entity | |
EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | |
Constructs the Entity object. More... | |
~EB_Entity () | |
Destructs the Entity object. More... | |
virtual void | draw (SDL_Renderer *renderer) |
A virtual function that draws the Entity to the screen. More... | |
void | setPosition (C_Vec2 pos) |
Sets the position of the Entity. More... | |
void | setX (float x) |
Sets the x position of the Entity. More... | |
void | setY (float y) |
Sets the y position of the Entity. More... | |
void | setDimensions (C_Vec2 dimensions) |
Sets the dimensions of the Entity. More... | |
void | setWidth (float width) |
Sets the width of the Entity. More... | |
void | setHeight (float height) |
Sets the height of the Entity. More... | |
C_Vec2 | getPosition () |
Gets the position of the Entity. More... | |
C_Vec2 | getDimensions () |
Gets the dimensions of the Entity. More... | |
Additional Inherited Members | |
Protected Attributes inherited from EPU_Pickup | |
bool | dead |
A boolean for if the Pickup is dead and to be deleted. More... | |
Protected Attributes inherited from EB_Velocity | |
C_Vec2 | velocities |
The velocities of the Entity. More... | |
Protected Attributes inherited from EB_Entity | |
C_Texture * | sprite |
A pointer to the Entity Texture. More... | |
C_Vec2 | pos |
The position of the Entity. More... | |
C_Vec2 | dimensions |
The dimensions of the Entity. More... | |
std::string | iD |
The ID of the type of Entity. More... | |
float * | universalSpeed |
A pointer for the universal speed of the game. More... | |
Contains the data and functions for the Coin.
EPU_Coin::EPU_Coin | ( | C_Texture * | sprite, |
C_Vec2 | pos, | ||
C_Vec2 | dimensions, | ||
C_Vec2 | screenDimensions, | ||
C_Vec2 | velocities, | ||
float * | universalSpeed | ||
) |
Constructs the Coin object.
sprite | A pointer to the objects Texture. |
pos | The position of the Coin. |
dimensions | The dimensions of the Coin. |
screenDimensions | The dimensions of the screen. |
velocities | The velocities of the Coin. |
universalSpeed | A pointer for the universal speed of the game. |
EPU_Coin::~EPU_Coin | ( | ) |
Destructs the Coin object.