A State that contains and runs the Scores Menu. More...
#include <SM_Scores.h>


Public Member Functions | |
| SM_Scores (S_StateManager *stateManager, SDL_Renderer *renderer, C_Vec2 dimensions, C_Music *backgroundMusic) | |
| Constructs the State object. More... | |
| ~SM_Scores () | |
| Destructs the State object. More... | |
| bool | input () |
| Handles the State input. More... | |
| void | update (float dt) |
| A function to update the State. More... | |
| void | draw () |
| A function to draw the State to the screen. More... | |
Public Member Functions inherited from S_State | |
| S_State (S_StateManager *stateManager, SDL_Renderer *renderer, C_Vec2 dimensions) | |
| Constructs the State object. More... | |
| virtual | ~S_State () |
| A virtual destructor for the State object. More... | |
Private Member Functions | |
| void | loadScores () |
| A function to load in the scores. More... | |
Private Attributes | |
| C_Music * | backgroundMusic |
| The background music. More... | |
| C_Texture * | background |
| The Background Image. More... | |
| C_Texture * | buttonBackground |
| The Button Background Image. More... | |
| C_Texture * | scoresBackground |
| The Scores Background Image. More... | |
| float * | universalSpeed |
| A pointer for the universal speed of the menu. More... | |
| std::vector< std::string > | scores |
| A std::vector of the loaded scores. More... | |
| std::vector< C_Text * > | scoresText |
| UI_Button * | exitButton |
| The Exit Button. More... | |
| C_Texture * | coin |
| The Coin Image. More... | |
| C_Vec2 | coinDim |
| The dimensions of the coin image. More... | |
| float | buttonYPos |
Additional Inherited Members | |
Protected Attributes inherited from S_State | |
| S_StateManager * | stateManager |
| A pointer to the state manager. More... | |
| SDL_Renderer * | renderer |
| A pointer to the renderer. More... | |
| C_Vec2 | dimensions |
| The screen dimensions. More... | |
A State that contains and runs the Scores Menu.
| SM_Scores::SM_Scores | ( | S_StateManager * | stateManager, |
| SDL_Renderer * | renderer, | ||
| C_Vec2 | dimensions, | ||
| C_Music * | backgroundMusic | ||
| ) |
Constructs the State object.
| stateManager | A pointer to the StateManager. |
| renderer | A pointer to the renderer. |
| dimensions | The screen dimensions. |
| backgroundMusic | The background music of the State. |

| SM_Scores::~SM_Scores | ( | ) |
Destructs the State object.
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virtual |
A function to draw the State to the screen.
Implements S_State.

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virtual |
Handles the State input.
Implements S_State.

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private |
A function to load in the scores.

|
virtual |
A function to update the State.
| dt | The delta time. |
Implements S_State.

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private |
The Background Image.
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private |
The background music.
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private |
The Button Background Image.
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private |
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private |
The Coin Image.
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private |
The dimensions of the coin image.
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private |
The Exit Button.
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private |
A std::vector of the loaded scores.
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private |
The Scores Background Image.
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private |
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private |
A pointer for the universal speed of the menu.
1.8.8