Creates an Player object that inherits Entity Creates an Player object that inherits Entity with a x velocity.
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#include <player.h>
Creates an Player object that inherits Entity Creates an Player object that inherits Entity with a x velocity.
Definition at line 9 of file player.h.
Player::Player |
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Constructs the Player object
- Parameters
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float | the initial x position |
float | the initial y position |
int | the Player sprite's x scale |
int | the Player sprite's y scale |
int | the Player current animation index; |
float Player::getXVelocity |
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Getter # x velocity
- Returns
- the x velocity of the Player object.
void Player::setXVelocity |
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float |
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Setter # x velocity Sets the x velocity of the Player object to the inputed velocity.
- Parameters
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float | the inputed x velocity |
void Player::updateX |
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Updates the Player x position Updates the Player x position using the velocity and the dt.
- Parameters
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The documentation for this class was generated from the following file: