47 virtual void update(
float,
float,
float) = 0;
virtual void update(float, float, float)=0
Creates an State object Creates an State object with virtual functions and the SpriteHandler * and wi...
Creates a StateManager object. Creates a StateManager object to be inherited. DISCLAMER - This is a m...
StateManager * stateManager
State(StateManager *, SpriteHandler *, int, int)
virtual void drawSprites()=0
Creates an SpriteHandler object Creates an SpriteHandler object to deal with all of the applications ...
virtual void drawSpritesWithAlpha()=0
std::string GetStateName()