53 void update(
float,
float,
float);
void update(float, float, float)
Creates an State object Creates an State object with virtual functions and the SpriteHandler * and wi...
Creates a StateManager object. Creates a StateManager object to be inherited. DISCLAMER - This is a m...
void drawSpritesWithAlpha()
std::vector< State * > currentStates
void changeState(State *)