53   void update(
float, 
float, 
float);
 
void update(float, float, float)
 
Creates an State object Creates an State object with virtual functions and the SpriteHandler * and wi...
 
Creates a StateManager object. Creates a StateManager object to be inherited. DISCLAMER - This is a m...
 
void drawSpritesWithAlpha()
 
std::vector< State * > currentStates
 
void changeState(State *)