26 Box(cgg::Mat43,
bool);
38 Box(cgg::Mat43, cgg::Vec3, cgg::Vec3,
bool);
52 Box(cgg::Mat43, cgg::Vec3,
float,
float,
float,
bool);
75 Box(cgg::Vec3, cgg::Vec3, cgg::Vec3,
bool);
89 Box(cgg::Vec3, cgg::Vec3,
float,
float,
float,
bool);
98 void render(gl::Primitives*);
Class that represents an Entity with Collision.
void render(gl::Primitives *)
cgg::Vec3 dimensions
Contains the Width, Height and Depth of the Box.
Class that represents a Box.
bool xAxis
if it is a box on the x axis (for a wall) - TEMP for easy wall collision physics