Contains an audio file and the function to play and pause it,.
More...
#include <Audio.h>
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| Audio (std::string filename, bool loop) |
| Creates an audio container that holds a song and audio channel. More...
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| ~Audio () |
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void | play (bool restart) |
| Play the stored audio file. More...
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void | pause () |
| Pause the stored audio file. More...
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Contains an audio file and the function to play and pause it,.
- Todo:
- Could add a lot more features and control to this at a later date.
Definition at line 11 of file Audio.h.
Audio::Audio |
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std::string |
filename, |
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bool |
loop |
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) |
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Creates an audio container that holds a song and audio channel.
- Parameters
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std::string | - The file path and name of the music file (mp3's tested) |
bool | - Should the audio continuously loop or only play once. True for loop. |
Pause the stored audio file.
void Audio::play |
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bool |
restart | ) |
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Play the stored audio file.
- Parameters
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bool | - True to play from the begining, false to resume. |
The documentation for this class was generated from the following file: