Bowls
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a
b
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d
e
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h
i
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m
n
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Here is a list of all class members with links to the classes they belong to:
- a -
aimStage :
Game
Audio() :
Audio
autoThrowTime :
Game
- b -
Ball() :
Ball
ballWallCollisionTests() :
Game
blueBowls :
Game
blueColour :
Game
blueScore :
Game
Bowl() :
Bowl
bowlRadius :
Game
Box() :
Box
- c -
calculateHandPos() :
KinectInput
chan :
Audio
changePosition() :
Entity
CollisionEntity() :
CollisionEntity
colour :
Entity
createTimer() :
Timer
cueHat :
Game
cues :
Game
currentTime :
TimerStruct
currentTurn :
Game
- d -
delayBeforeNextTurn :
Game
dimensions :
Box
displayScore() :
Game
duration :
TimerStruct
- e -
endWall :
Game
Entity() :
Entity
- g -
Game() :
Game
gameOver() :
Game
getClosestBallType() :
Game
getDepth() :
Box
getHandPos() :
KinectInput
getHeight() :
Box
getPosition() :
Entity
getRadius() :
Ball
getThrow() :
Ball
getWidth() :
Box
getXVelocity() :
CollisionEntity
getYVelocity() :
CollisionEntity
getZVelocity() :
CollisionEntity
greenColour :
Game
ground :
Game
- h -
hand :
Game
handOffset :
Game
handPos :
KinectInput
hasTimerFinished() :
Timer
- i -
id :
TimerStruct
initSensor() :
KinectInput
- j -
jack :
Game
Jack() :
Jack
jackRadius :
Game
- k -
KinectInput() :
KinectInput
kinectPosConversion() :
KinectInput
kinectSensor :
Game
,
KinectInput
- l -
loadWorld() :
Game
lockedX :
Game
lockedZ :
Game
- m -
maxThrowStrength :
Ball
- n -
nextSkeletonUpdate :
KinectInput
- p -
pause() :
Audio
play() :
Audio
playerTurnStart() :
Game
processSkeletonData() :
KinectInput
pullBackStage :
Game
- r -
radius :
Ball
randomNumber() :
Game
redBowls :
Game
redColour :
Game
redScore :
Game
render() :
Ball
,
Bowl
,
Box
,
Entity
,
Game
,
Jack
resetPositions() :
Game
- s -
scoreDisplay :
Game
searchForIDPos() :
Timer
selectedJoint :
KinectInput
sideWall1 :
Game
sideWall2 :
Game
sitMode :
KinectInput
stage :
Game
startGame() :
Game
startTracking() :
KinectInput
stopTimer() :
Timer
switchHand() :
KinectInput
- t -
throwStage :
Game
TIME_INTERVAL :
Timer
Timer() :
Timer
timerCount :
Timer
timers :
Timer
transform :
Entity
- u -
update() :
Game
,
KinectInput
,
Timer
updateColour() :
Entity
updatePosition() :
Entity
updateXVelocity() :
CollisionEntity
updateYVelocity() :
CollisionEntity
updateZVelocity() :
CollisionEntity
- v -
velocities :
CollisionEntity
- w -
whiteColour :
Game
- x -
xAxis :
Box
xAxisCheck() :
Box
- y -
yellowColour :
Game
- ~ -
~Audio() :
Audio
~Game() :
Game
~KinectInput() :
KinectInput
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