This is the complete list of members for GameState, including all inherited members.
| displayScore() | GameState | |
| Draw() | GameState | virtual |
| GameState(StateManager *, SDL_Renderer *) | GameState | |
| GetStateName() | State | |
| HandleSDLEvents() | GameState | virtual |
| name (defined in State) | State | protected |
| renderer (defined in State) | State | protected |
| State(StateManager *, SDL_Renderer *) | State | |
| stateManager (defined in State) | State | protected |
| Update(float deltaTime) | GameState | virtual |
| updateScene(float, bool) | GameState | |
| ~GameState() | GameState | |
| ~State() | State | virtual |
1.8.8