Creates a WinLoseState object. Creates a WinLoseState object that inherits State.  
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#include <winLoseState.h>
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StateManager *  | stateManager | 
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SDL_Renderer *  | renderer | 
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std::string  | name | 
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Creates a WinLoseState object. Creates a WinLoseState object that inherits State. 
 
      
        
          | WinLoseState::WinLoseState  | 
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          StateManager *  | 
          inStateManager,  | 
        
        
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          SDL_Renderer *  | 
          inRenderer,  | 
        
        
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          bool  | 
          inWin,  | 
        
        
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          int  | 
          inScore  | 
        
        
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          ) | 
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          | WinLoseState::~WinLoseState  | 
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          | void WinLoseState::displayScore  | 
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A function to draw the score to the screen A function to draw the score to the screen using the renderer 
 
 
  
  
      
        
          | void WinLoseState::Draw  | 
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A function to draw to the screen A function to draw to the screen using the renderer 
Implements State.
 
 
  
  
      
        
          | bool WinLoseState::HandleSDLEvents  | 
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A function to handle the SDL events A function to handle the SDL events for use with the WinLoseState 
- Returns
 - bool if false then quit WinLoseState 
 
Implements State.
 
 
  
  
      
        
          | void WinLoseState::Update  | 
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          float  | 
          deltaTime | ) | 
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The documentation for this class was generated from the following files: