5 #include <unordered_map>
31 std::unordered_map<std::string, Shader*> &
shaders,
float score);
void draw()
Definition: EndGameUI.cpp:86
UIObject * scoreText
Definition: EndGameUI.h:20
A class for the 2D user interfaces.
Definition: UI.h:15
A class for the 2D EndGameUI that inherits UI.
Definition: EndGameUI.h:14
GLsizei GLsizei GLuint * shaders
Definition: glew.h:1826
void update(float dt)
Definition: EndGameUI.cpp:79
A class for the UI Objects.
Definition: UIObject.h:12
EndGameUI(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders, float score)
Definition: EndGameUI.cpp:6
UIObject * endGame
Definition: EndGameUI.h:18
GLsizei const GLchar *const * string
Definition: glew.h:1843
~EndGameUI()
Definition: EndGameUI.cpp:70