5 #include <unordered_map>
30 std::unordered_map<std::string, Shader*> &
shaders);
~LoadingScreen()
Definition: LoadingScreen.cpp:63
UIObject * loadingImage
Definition: LoadingScreen.h:20
UIObject * loadingText
Definition: LoadingScreen.h:18
A class for the 2D user interfaces.
Definition: UI.h:15
GLsizei GLsizei GLuint * shaders
Definition: glew.h:1826
void draw()
Definition: LoadingScreen.cpp:80
A class for the UI Objects.
Definition: UIObject.h:12
LoadingScreen(std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders)
Definition: LoadingScreen.cpp:6
void update(float dt)
Definition: LoadingScreen.cpp:73
A class for the 2D LoadingScreen that inherits UI.
Definition: LoadingScreen.h:14
GLsizei const GLchar *const * string
Definition: glew.h:1843