Jamie Slowgrove - PGG Assignment 2
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LoadingScreen Class Reference

A class for the 2D LoadingScreen that inherits UI. More...

#include <LoadingScreen.h>

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Public Member Functions

 LoadingScreen (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders)
 
 LoadingScreen (std::unordered_map< std::string, Shader * > &shaders)
 
 ~LoadingScreen ()
 
void update (float dt)
 
void draw ()
 
- Public Member Functions inherited from UI
 UI (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders)
 
 UI (std::unordered_map< std::string, Shader * > &shaders)
 
 ~UI ()
 

Private Attributes

UIObjectloadingText
 
UIObjectloadingImage
 

Additional Inherited Members

- Protected Member Functions inherited from UI
void initialiseShaders (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders)
 
- Protected Attributes inherited from UI
Shadershader
 

Detailed Description

A class for the 2D LoadingScreen that inherits UI.

Author
Jamie Slowgrove

Constructor & Destructor Documentation

LoadingScreen::LoadingScreen ( std::string  vertexShaderFileName,
std::string  fragmentShaderFileName,
std::unordered_map< std::string, Shader * > &  shaders 
)

Constructs the LoadingScreen object.

Parameters
vertexShaderFileNameThe name of the vertex shader file.
fragmentShaderFileNameThe name of the fragment shader file.
shadersA reference to the loaded Shader files
LoadingScreen::LoadingScreen ( std::unordered_map< std::string, Shader * > &  shaders)

Constructs the LoadingScreen object.

Parameters
shadersA reference to the loaded Shader files
LoadingScreen::~LoadingScreen ( )

Destructs the LoadingScreen object.

Member Function Documentation

void LoadingScreen::draw ( )
virtual

A function to draw to the screen.

Implements UI.

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void LoadingScreen::update ( float  dt)
virtual

A function to update the LoadingScreen.

Parameters
dtThe delta time.

Implements UI.

Member Data Documentation

UIObject* LoadingScreen::loadingImage
private

The loading image

UIObject* LoadingScreen::loadingText
private

The loading text


The documentation for this class was generated from the following files: