Jamie Slowgrove - PGG Assignment 2
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ParticleEffect.h File Reference
#include <iostream>
#include <glm.hpp>
#include <gtc/type_ptr.hpp>
#include <gtc/matrix_transform.hpp>
#include <memory>
#include <vector>
#include <time.h>
#include <string.h>
#include <unordered_map>
#include "glew.h"
#include "Particle.h"
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Classes

class  ParticleEffect
 Creates a ParticleEffect object that handles Particle objects. More...
 

Macros

#define MAX_NUMBER_OF_PARTICLES   100
 

Macro Definition Documentation

#define MAX_NUMBER_OF_PARTICLES   100

A definition for the max number of particles