#include <iostream>
#include <glm.hpp>
#include <gtc/type_ptr.hpp>
#include <gtc/matrix_transform.hpp>
#include <memory>
#include <vector>
#include <time.h>
#include <string.h>
#include <unordered_map>
#include "glew.h"
#include "Particle.h"
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Classes | |
class | ParticleEffect |
Creates a ParticleEffect object that handles Particle objects. More... | |
Macros | |
#define | MAX_NUMBER_OF_PARTICLES 100 |
#define MAX_NUMBER_OF_PARTICLES 100 |
A definition for the max number of particles