#include <iostream>#include <glm.hpp>#include <gtc/type_ptr.hpp>#include <gtc/matrix_transform.hpp>#include <memory>#include <vector>#include <time.h>#include <string.h>#include <unordered_map>#include "glew.h"#include "Particle.h"

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Classes | |
| class | ParticleEffect |
| Creates a ParticleEffect object that handles Particle objects. More... | |
Macros | |
| #define | MAX_NUMBER_OF_PARTICLES 100 |
| #define MAX_NUMBER_OF_PARTICLES 100 |
A definition for the max number of particles
1.8.8