#include <SDL.h>#include <iostream>#include <glm.hpp>#include <gtc/type_ptr.hpp>#include <gtc/matrix_transform.hpp>#include <memory>#include "glew.h"#include "Utilities.h"#include "Entity.h"

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Classes | |
| class | Player |
| Creates a Player object that inherits Entity. More... | |
Macros | |
| #define | MAX_ROTATE_ANGLE 300 |
| #define | ROTATE_AMOUNT (360 - MAX_ROTATE_ANGLE) * 0.1f |
| #define MAX_ROTATE_ANGLE 300 |
A definition of the max angle the player can rotate to
| #define ROTATE_AMOUNT (360 - MAX_ROTATE_ANGLE) * 0.1f |
A definition of the amount which must be multiplied by the rotate speed, direction and dt for the rotation
1.8.8