#include <SDL.h>
#include <iostream>
#include <glm.hpp>
#include <gtc/type_ptr.hpp>
#include <gtc/matrix_transform.hpp>
#include <memory>
#include "glew.h"
#include "Utilities.h"
#include "Entity.h"
Go to the source code of this file.
Classes | |
class | Player |
Creates a Player object that inherits Entity. More... | |
Macros | |
#define | MAX_ROTATE_ANGLE 300 |
#define | ROTATE_AMOUNT (360 - MAX_ROTATE_ANGLE) * 0.1f |
#define MAX_ROTATE_ANGLE 300 |
A definition of the max angle the player can rotate to
#define ROTATE_AMOUNT (360 - MAX_ROTATE_ANGLE) * 0.1f |
A definition of the amount which must be multiplied by the rotate speed, direction and dt for the rotation