This is the complete list of members for EE_Archer, including all inherited members.
| animate(float dt) | EE_Archer | privatevirtual |
| animationFrames | EB_Animated | protected |
| animationTimer | EB_Animated | protected |
| coinSpawn | EE_Archer | private |
| dead | EE_Archer | private |
| deathParticles | EE_Archer | private |
| decreaseHealth(int damage) | EE_Archer | |
| dimensions | EB_Entity | protected |
| draw(SDL_Renderer *renderer) | EB_Animated | virtual |
| EB_Animated(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | EB_Animated | |
| EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | EB_Entity | |
| EB_VelocityAnimated(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | EB_VelocityAnimated | |
| EE_Archer(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, float *universalSpeed) | EE_Archer | |
| fireArrow | EE_Archer | private |
| getCoinSpawn() | EE_Archer | |
| getDeadStatus() | EE_Archer | |
| getDeathParticles() | EE_Archer | |
| getDimensions() | EB_Entity | |
| getFireArrow() | EE_Archer | |
| getPosition() | EB_Entity | |
| getVelocities() | EB_VelocityAnimated | |
| health | EE_Archer | private |
| iD | EB_Entity | protected |
| pos | EB_Entity | protected |
| setCoinSpawn(bool coinSpawn) | EE_Archer | |
| setDeadStatus(bool dead) | EE_Archer | |
| setDeathParticles(bool deathParticles) | EE_Archer | |
| setDimensions(C_Vec2 dimensions) | EB_Entity | |
| setFireArrow(bool fireArrow) | EE_Archer | |
| setHeight(float height) | EB_Entity | |
| setPosition(C_Vec2 pos) | EB_Entity | |
| setVelocities(C_Vec2 velocity) | EB_VelocityAnimated | |
| setWidth(float width) | EB_Entity | |
| setX(float x) | EB_Entity | |
| setY(float y) | EB_Entity | |
| sprite | EB_Entity | protected |
| spriteDimensions | EB_Animated | protected |
| spriteIndex | EB_Animated | protected |
| universalSpeed | EB_Entity | protected |
| update(float dt) | EE_Archer | virtual |
| updatePosWithVelocities(float dt) | EB_VelocityAnimated | |
| velocities | EB_VelocityAnimated | protected |
| ~EB_Animated() | EB_Animated | |
| ~EB_Entity() | EB_Entity | |
| ~EB_VelocityAnimated() | EB_VelocityAnimated | |
| ~EE_Archer() | EE_Archer | |