Sky Zone Omega - PC Version
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EE_Archer Member List

This is the complete list of members for EE_Archer, including all inherited members.

animate(float dt)EE_Archerprivatevirtual
animationFramesEB_Animatedprotected
animationTimerEB_Animatedprotected
coinSpawnEE_Archerprivate
deadEE_Archerprivate
deathParticlesEE_Archerprivate
decreaseHealth(int damage)EE_Archer
dimensionsEB_Entityprotected
draw(SDL_Renderer *renderer)EB_Animatedvirtual
EB_Animated(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee)EB_Animated
EB_Entity(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)EB_Entity
EB_VelocityAnimated(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee)EB_VelocityAnimated
EE_Archer(C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, float *universalSpeed)EE_Archer
fireArrowEE_Archerprivate
getCoinSpawn()EE_Archer
getDeadStatus()EE_Archer
getDeathParticles()EE_Archer
getDimensions()EB_Entity
getFireArrow()EE_Archer
getPosition()EB_Entity
getVelocities()EB_VelocityAnimated
healthEE_Archerprivate
iDEB_Entityprotected
posEB_Entityprotected
setCoinSpawn(bool coinSpawn)EE_Archer
setDeadStatus(bool dead)EE_Archer
setDeathParticles(bool deathParticles)EE_Archer
setDimensions(C_Vec2 dimensions)EB_Entity
setFireArrow(bool fireArrow)EE_Archer
setHeight(float height)EB_Entity
setPosition(C_Vec2 pos)EB_Entity
setVelocities(C_Vec2 velocity)EB_VelocityAnimated
setWidth(float width)EB_Entity
setX(float x)EB_Entity
setY(float y)EB_Entity
spriteEB_Entityprotected
spriteDimensionsEB_Animatedprotected
spriteIndexEB_Animatedprotected
universalSpeedEB_Entityprotected
update(float dt)EE_Archervirtual
updatePosWithVelocities(float dt)EB_VelocityAnimated
velocitiesEB_VelocityAnimatedprotected
~EB_Animated()EB_Animated
~EB_Entity()EB_Entity
~EB_VelocityAnimated()EB_VelocityAnimated
~EE_Archer()EE_Archer