Sky Zone Omega - PC Version
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EB_VelocityAnimated Class Referenceabstract

An Entity that contains velocities and uses a spritesheet for animation. More...

#include <EB_VelocityAnimated.h>

Inheritance diagram for EB_VelocityAnimated:
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Collaboration diagram for EB_VelocityAnimated:
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Public Member Functions

 EB_VelocityAnimated (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee)
 Constructs the Velocity Animated Entity. More...
 
 ~EB_VelocityAnimated ()
 Destructs the Velocity Animated Entity object. More...
 
virtual void update (float dt)=0
 A pure virtual function that updates the Entity. More...
 
void updatePosWithVelocities (float dt)
 Updates the position of the Entity using the velocities. More...
 
void setVelocities (C_Vec2 velocity)
 Sets the velocities of the Entity. More...
 
C_Vec2 getVelocities ()
 Gets the velocities of the Entity. More...
 
- Public Member Functions inherited from EB_Animated
 EB_Animated (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee)
 Constructs the Animated Entity. More...
 
 ~EB_Animated ()
 Destructs the Animated Entity object. More...
 
void draw (SDL_Renderer *renderer)
 Draws the StormCloud to the screen. More...
 
- Public Member Functions inherited from EB_Entity
 EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)
 Constructs the Entity object. More...
 
 ~EB_Entity ()
 Destructs the Entity object. More...
 
void setPosition (C_Vec2 pos)
 Sets the position of the Entity. More...
 
void setX (float x)
 Sets the x position of the Entity. More...
 
void setY (float y)
 Sets the y position of the Entity. More...
 
void setDimensions (C_Vec2 dimensions)
 Sets the dimensions of the Entity. More...
 
void setWidth (float width)
 Sets the width of the Entity. More...
 
void setHeight (float height)
 Sets the height of the Entity. More...
 
C_Vec2 getPosition ()
 Gets the position of the Entity. More...
 
C_Vec2 getDimensions ()
 Gets the dimensions of the Entity. More...
 

Protected Attributes

C_Vec2 velocities
 The velocities of the Entity. More...
 
- Protected Attributes inherited from EB_Animated
int animationFrames
 The number of animation frames in the spritesheet. More...
 
C_Vec2 spriteDimensions
 The dimensions of the sprite in the spritesheet. More...
 
C_Vec2 spriteIndex
 The index of the current sprite in the spritesheet. More...
 
C_Timer animationTimer
 The animation timer. More...
 
- Protected Attributes inherited from EB_Entity
C_Texturesprite
 A pointer to the Entity Texture. More...
 
C_Vec2 pos
 The position of the Entity. More...
 
C_Vec2 dimensions
 The dimensions of the Entity. More...
 
std::string iD
 The ID of the type of Entity. More...
 
float * universalSpeed
 A pointer for the universal speed of the game. More...
 

Additional Inherited Members

- Protected Member Functions inherited from EB_Animated
virtual void animate (float dt)
 A virtual function that animates the sprite. More...
 

Detailed Description

An Entity that contains velocities and uses a spritesheet for animation.

Author
Jamie Slowgrove

Constructor & Destructor Documentation

EB_VelocityAnimated::EB_VelocityAnimated ( C_Texture sprite,
C_Vec2  pos,
C_Vec2  dimensions,
C_Vec2  velocities,
int  animationFrames,
C_Vec2  spriteDimensions,
float  animationLength,
std::string  iD,
float *  universalSpee 
)

Constructs the Velocity Animated Entity.

Parameters
spriteA pointer to the objects Texture.
posThe position of the Entity.
dimensionsThe dimensions of the Entity.
velocityThe velocities of the Entity.
animationFramesThe number of animation frames in the spritesheet.
spriteDimensionsThe dimensions of the sprite.
animationLengthThe length of each animation frame.
iDThe ID of the Entity type.
universalSpeedA pointer for the universal speed of the game.
EB_VelocityAnimated::~EB_VelocityAnimated ( )

Destructs the Velocity Animated Entity object.

Member Function Documentation

C_Vec2 EB_VelocityAnimated::getVelocities ( )

Gets the velocities of the Entity.

Returns
The velocities of the Entity.
void EB_VelocityAnimated::setVelocities ( C_Vec2  velocity)

Sets the velocities of the Entity.

Parameters
velocitiesThe inputed velocity.
virtual void EB_VelocityAnimated::update ( float  dt)
pure virtual

A pure virtual function that updates the Entity.

Parameters
dtThe delta time.

Implements EB_Animated.

Implemented in EE_Archer, and EE_StormCloud.

void EB_VelocityAnimated::updatePosWithVelocities ( float  dt)

Updates the position of the Entity using the velocities.

Parameters
dtThe delta time.

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Member Data Documentation

C_Vec2 EB_VelocityAnimated::velocities
protected

The velocities of the Entity.


The documentation for this class was generated from the following files: