Contains the data and functions for the Archer. More...
#include <EE_Archer.h>
Public Member Functions | |
EE_Archer (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, float *universalSpeed) | |
Constructs the Archer object. More... | |
~EE_Archer () | |
Destructs the Archer object. More... | |
void | update (float dt) |
A function that updates the Archer. More... | |
void | setDeadStatus (bool dead) |
Sets the value of dead. More... | |
bool | getDeadStatus () |
Returns the value of dead. More... | |
void | setDeathParticles (bool deathParticles) |
Sets the value of deathParticles. More... | |
bool | getDeathParticles () |
Returns the value of deathParticles. More... | |
void | setCoinSpawn (bool coinSpawn) |
Sets the value of the coinSpawn boolean. More... | |
bool | getCoinSpawn () |
Gets the value of the coinSpawn boolean. More... | |
void | setFireArrow (bool fireArrow) |
Sets the value of the fireArrow boolean. More... | |
bool | getFireArrow () |
Gets the value of the fireArrow boolean. More... | |
void | decreaseHealth (int damage) |
Decreases the health of the Archer. More... | |
Public Member Functions inherited from EB_VelocityAnimated | |
EB_VelocityAnimated (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | |
Constructs the Velocity Animated Entity. More... | |
~EB_VelocityAnimated () | |
Destructs the Velocity Animated Entity object. More... | |
void | updatePosWithVelocities (float dt) |
Updates the position of the Entity using the velocities. More... | |
void | setVelocities (C_Vec2 velocity) |
Sets the velocities of the Entity. More... | |
C_Vec2 | getVelocities () |
Gets the velocities of the Entity. More... | |
Public Member Functions inherited from EB_Animated | |
EB_Animated (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee) | |
Constructs the Animated Entity. More... | |
~EB_Animated () | |
Destructs the Animated Entity object. More... | |
void | draw (SDL_Renderer *renderer) |
Draws the StormCloud to the screen. More... | |
Public Member Functions inherited from EB_Entity | |
EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed) | |
Constructs the Entity object. More... | |
~EB_Entity () | |
Destructs the Entity object. More... | |
void | setPosition (C_Vec2 pos) |
Sets the position of the Entity. More... | |
void | setX (float x) |
Sets the x position of the Entity. More... | |
void | setY (float y) |
Sets the y position of the Entity. More... | |
void | setDimensions (C_Vec2 dimensions) |
Sets the dimensions of the Entity. More... | |
void | setWidth (float width) |
Sets the width of the Entity. More... | |
void | setHeight (float height) |
Sets the height of the Entity. More... | |
C_Vec2 | getPosition () |
Gets the position of the Entity. More... | |
C_Vec2 | getDimensions () |
Gets the dimensions of the Entity. More... | |
Private Member Functions | |
void | animate (float dt) |
Animates the sprite of the Archer. More... | |
Private Attributes | |
bool | dead |
A boolean for if the Archer is dead and to be deleted. More... | |
bool | coinSpawn |
A boolean for if the Archer should turn into coins on death. More... | |
bool | deathParticles |
A boolean for if the Archer should spawn particles upon death. More... | |
bool | fireArrow |
A boolean for if the Archer should fire an arrow. More... | |
int | health |
The health of the Archer. More... | |
Additional Inherited Members | |
Protected Attributes inherited from EB_VelocityAnimated | |
C_Vec2 | velocities |
The velocities of the Entity. More... | |
Protected Attributes inherited from EB_Animated | |
int | animationFrames |
The number of animation frames in the spritesheet. More... | |
C_Vec2 | spriteDimensions |
The dimensions of the sprite in the spritesheet. More... | |
C_Vec2 | spriteIndex |
The index of the current sprite in the spritesheet. More... | |
C_Timer | animationTimer |
The animation timer. More... | |
Protected Attributes inherited from EB_Entity | |
C_Texture * | sprite |
A pointer to the Entity Texture. More... | |
C_Vec2 | pos |
The position of the Entity. More... | |
C_Vec2 | dimensions |
The dimensions of the Entity. More... | |
std::string | iD |
The ID of the type of Entity. More... | |
float * | universalSpeed |
A pointer for the universal speed of the game. More... | |
Contains the data and functions for the Archer.
Constructs the Archer object.
sprite | A pointer to the objects Texture. |
pos | The position of the Archer. |
dimensions | The dimensions of the Archer. |
universalSpeed | A pointer for the universal speed of the game. |
EE_Archer::~EE_Archer | ( | ) |
Destructs the Archer object.
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privatevirtual |
Animates the sprite of the Archer.
dt | The delta time. |
Reimplemented from EB_Animated.
void EE_Archer::decreaseHealth | ( | int | damage | ) |
Decreases the health of the Archer.
damage The amount the health should decrease by.
bool EE_Archer::getCoinSpawn | ( | ) |
Gets the value of the coinSpawn boolean.
bool EE_Archer::getDeadStatus | ( | ) |
Returns the value of dead.
bool EE_Archer::getDeathParticles | ( | ) |
Returns the value of deathParticles.
bool EE_Archer::getFireArrow | ( | ) |
Gets the value of the fireArrow boolean.
void EE_Archer::setCoinSpawn | ( | bool | coinSpawn | ) |
Sets the value of the coinSpawn boolean.
coinSpawn | The new value of coinSpawn. |
void EE_Archer::setDeadStatus | ( | bool | dead | ) |
Sets the value of dead.
dead | The new value of dead. |
void EE_Archer::setDeathParticles | ( | bool | deathParticles | ) |
Sets the value of deathParticles.
deathParticles | The new value of deathParticles. |
void EE_Archer::setFireArrow | ( | bool | fireArrow | ) |
Sets the value of the fireArrow boolean.
coinSpawn | The new value of fireArrow. |
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virtual |
A function that updates the Archer.
dt | The delta time. |
Implements EB_VelocityAnimated.
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private |
A boolean for if the Archer should turn into coins on death.
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private |
A boolean for if the Archer is dead and to be deleted.
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private |
A boolean for if the Archer should spawn particles upon death.
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private |
A boolean for if the Archer should fire an arrow.
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private |
The health of the Archer.