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EE_Archer Class Reference

Contains the data and functions for the Archer. More...

#include <EE_Archer.h>

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Public Member Functions

 EE_Archer (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, float *universalSpeed)
 Constructs the Archer object. More...
 
 ~EE_Archer ()
 Destructs the Archer object. More...
 
void update (float dt)
 A function that updates the Archer. More...
 
void setDeadStatus (bool dead)
 Sets the value of dead. More...
 
bool getDeadStatus ()
 Returns the value of dead. More...
 
void setDeathParticles (bool deathParticles)
 Sets the value of deathParticles. More...
 
bool getDeathParticles ()
 Returns the value of deathParticles. More...
 
void setCoinSpawn (bool coinSpawn)
 Sets the value of the coinSpawn boolean. More...
 
bool getCoinSpawn ()
 Gets the value of the coinSpawn boolean. More...
 
void setFireArrow (bool fireArrow)
 Sets the value of the fireArrow boolean. More...
 
bool getFireArrow ()
 Gets the value of the fireArrow boolean. More...
 
void decreaseHealth (int damage)
 Decreases the health of the Archer. More...
 
- Public Member Functions inherited from EB_VelocityAnimated
 EB_VelocityAnimated (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, C_Vec2 velocities, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee)
 Constructs the Velocity Animated Entity. More...
 
 ~EB_VelocityAnimated ()
 Destructs the Velocity Animated Entity object. More...
 
void updatePosWithVelocities (float dt)
 Updates the position of the Entity using the velocities. More...
 
void setVelocities (C_Vec2 velocity)
 Sets the velocities of the Entity. More...
 
C_Vec2 getVelocities ()
 Gets the velocities of the Entity. More...
 
- Public Member Functions inherited from EB_Animated
 EB_Animated (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, int animationFrames, C_Vec2 spriteDimensions, float animationLength, std::string iD, float *universalSpee)
 Constructs the Animated Entity. More...
 
 ~EB_Animated ()
 Destructs the Animated Entity object. More...
 
void draw (SDL_Renderer *renderer)
 Draws the StormCloud to the screen. More...
 
- Public Member Functions inherited from EB_Entity
 EB_Entity (C_Texture *sprite, C_Vec2 pos, C_Vec2 dimensions, std::string iD, float *universalSpeed)
 Constructs the Entity object. More...
 
 ~EB_Entity ()
 Destructs the Entity object. More...
 
void setPosition (C_Vec2 pos)
 Sets the position of the Entity. More...
 
void setX (float x)
 Sets the x position of the Entity. More...
 
void setY (float y)
 Sets the y position of the Entity. More...
 
void setDimensions (C_Vec2 dimensions)
 Sets the dimensions of the Entity. More...
 
void setWidth (float width)
 Sets the width of the Entity. More...
 
void setHeight (float height)
 Sets the height of the Entity. More...
 
C_Vec2 getPosition ()
 Gets the position of the Entity. More...
 
C_Vec2 getDimensions ()
 Gets the dimensions of the Entity. More...
 

Private Member Functions

void animate (float dt)
 Animates the sprite of the Archer. More...
 

Private Attributes

bool dead
 A boolean for if the Archer is dead and to be deleted. More...
 
bool coinSpawn
 A boolean for if the Archer should turn into coins on death. More...
 
bool deathParticles
 A boolean for if the Archer should spawn particles upon death. More...
 
bool fireArrow
 A boolean for if the Archer should fire an arrow. More...
 
int health
 The health of the Archer. More...
 

Additional Inherited Members

- Protected Attributes inherited from EB_VelocityAnimated
C_Vec2 velocities
 The velocities of the Entity. More...
 
- Protected Attributes inherited from EB_Animated
int animationFrames
 The number of animation frames in the spritesheet. More...
 
C_Vec2 spriteDimensions
 The dimensions of the sprite in the spritesheet. More...
 
C_Vec2 spriteIndex
 The index of the current sprite in the spritesheet. More...
 
C_Timer animationTimer
 The animation timer. More...
 
- Protected Attributes inherited from EB_Entity
C_Texturesprite
 A pointer to the Entity Texture. More...
 
C_Vec2 pos
 The position of the Entity. More...
 
C_Vec2 dimensions
 The dimensions of the Entity. More...
 
std::string iD
 The ID of the type of Entity. More...
 
float * universalSpeed
 A pointer for the universal speed of the game. More...
 

Detailed Description

Contains the data and functions for the Archer.

Author
Jamie Slowgrove

Constructor & Destructor Documentation

EE_Archer::EE_Archer ( C_Texture sprite,
C_Vec2  pos,
C_Vec2  dimensions,
float *  universalSpeed 
)

Constructs the Archer object.

Parameters
spriteA pointer to the objects Texture.
posThe position of the Archer.
dimensionsThe dimensions of the Archer.
universalSpeedA pointer for the universal speed of the game.
EE_Archer::~EE_Archer ( )

Destructs the Archer object.

Member Function Documentation

void EE_Archer::animate ( float  dt)
privatevirtual

Animates the sprite of the Archer.

Parameters
dtThe delta time.

Reimplemented from EB_Animated.

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void EE_Archer::decreaseHealth ( int  damage)

Decreases the health of the Archer.

damage The amount the health should decrease by.

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bool EE_Archer::getCoinSpawn ( )

Gets the value of the coinSpawn boolean.

Returns
The value of coinSpawn.
bool EE_Archer::getDeadStatus ( )

Returns the value of dead.

Returns
The value of dead.

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bool EE_Archer::getDeathParticles ( )

Returns the value of deathParticles.

Returns
The value of deathParticles.
bool EE_Archer::getFireArrow ( )

Gets the value of the fireArrow boolean.

Returns
The value of fireArrow.
void EE_Archer::setCoinSpawn ( bool  coinSpawn)

Sets the value of the coinSpawn boolean.

Parameters
coinSpawnThe new value of coinSpawn.

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void EE_Archer::setDeadStatus ( bool  dead)

Sets the value of dead.

Parameters
deadThe new value of dead.

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void EE_Archer::setDeathParticles ( bool  deathParticles)

Sets the value of deathParticles.

Parameters
deathParticlesThe new value of deathParticles.

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void EE_Archer::setFireArrow ( bool  fireArrow)

Sets the value of the fireArrow boolean.

Parameters
coinSpawnThe new value of fireArrow.
void EE_Archer::update ( float  dt)
virtual

A function that updates the Archer.

Parameters
dtThe delta time.

Implements EB_VelocityAnimated.

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Member Data Documentation

bool EE_Archer::coinSpawn
private

A boolean for if the Archer should turn into coins on death.

bool EE_Archer::dead
private

A boolean for if the Archer is dead and to be deleted.

bool EE_Archer::deathParticles
private

A boolean for if the Archer should spawn particles upon death.

bool EE_Archer::fireArrow
private

A boolean for if the Archer should fire an arrow.

int EE_Archer::health
private

The health of the Archer.


The documentation for this class was generated from the following files: