Creates an Game object Creates an Game object which inherits State.  
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#include <game.h>
Creates an Game object Creates an Game object which inherits State. 
Definition at line 17 of file game.h.
 
Constructs a Game object 
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A destructor for the Game object 
 
 
  
  
      
        
          | void Game::displayScore  | 
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Draws the score to the screen 
 
 
  
  
      
        
          | void Game::drawSprites  | 
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A function for displaying the Sprite objects which do not use alpha. 
Implements State.
 
 
  
  
      
        
          | void Game::drawSpritesWithAlpha  | 
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A function for displaying the Sprite objects which do use alpha. 
Implements State.
 
 
  
  
      
        
          | void Game::generatePlatforms  | 
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Generates the new platforms Generates a new row of random platforms 
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          | void Game::update  | 
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          float  | 
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          float  | 
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          float  | 
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A function for updating the Game object 
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    | float | the delta time  | 
    | float | the x touch location  | 
    | float | the y touch location  | 
  
   
Implements State.
 
 
  
  
      
        
          | std::vector<Entity *> Game::background | 
         
       
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          | std::vector<Entity *> Game::dangerPlatforms | 
         
       
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The gravity 
Definition at line 44 of file game.h.
 
 
boolean for if a button is pressed 
Definition at line 46 of file game.h.
 
 
  
  
      
        
          | std::vector<Entity *> Game::safePlatforms | 
         
       
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The players score 
Definition at line 41 of file game.h.
 
 
The documentation for this class was generated from the following file: