48 void update(
float,
float,
float);
Creates an Animation object Creates an Animation object to handle the timing of when an Animation sho...
Creates an State object Creates an State object with virtual functions and the SpriteHandler * and wi...
Creates a StateManager object. Creates a StateManager object to be inherited. DISCLAMER - This is a m...
Pause(StateManager *, SpriteHandler *, int, int)
void update(float, float, float)
Creates an Entity object Creates an Entity object with all the information about the Entity...
Creates an SpriteHandler object Creates an SpriteHandler object to deal with all of the applications ...
Creates a Pause State. Creates a Pause State that inherits State.
void drawSpritesWithAlpha()