6 #include "gl/Primitives.h"
36 Ball(cgg::Mat43, cgg::Vec3,
float);
56 Ball(cgg::Vec3, cgg::Vec3,
float);
65 void render(gl::Primitives*);
float maxThrowStrength
the maximum the ball can be thrown
Class that represents an Entity with Collision.
Class that represents a Ball.
void render(gl::Primitives *)
float radius
Contains the radius of the sphere.