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Bowls
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Class that represents a Ball. More...
#include <Ball.h>


Public Member Functions | |
| Ball (cgg::Mat43) | |
| Ball (cgg::Mat43, cgg::Vec3, float) | |
| Ball (cgg::Vec3) | |
| Ball (cgg::Vec3, cgg::Vec3, float) | |
| void | render (gl::Primitives *) |
| float | getRadius () |
| float | getThrow () |
Public Member Functions inherited from CollisionEntity | |
| CollisionEntity (cgg::Mat43) | |
| CollisionEntity (cgg::Mat43, cgg::Vec3) | |
| CollisionEntity (cgg::Vec3) | |
| CollisionEntity (cgg::Vec3, cgg::Vec3) | |
| void | updateXVelocity (float) |
| void | updateYVelocity (float) |
| void | updateZVelocity (float) |
| float | getXVelocity () |
| float | getYVelocity () |
| float | getZVelocity () |
Public Member Functions inherited from Entity | |
| Entity (cgg::Mat43) | |
| Entity (cgg::Mat43, cgg::Vec3) | |
| Entity (cgg::Vec3) | |
| Entity (cgg::Vec3, cgg::Vec3) | |
| void | changePosition (cgg::Vec3) |
| void | updatePosition (cgg::Vec3) |
| cgg::Vec3 | getPosition () |
| void | updateColour (cgg::Vec3) |
Protected Attributes | |
| float | radius |
| Contains the radius of the sphere. More... | |
| float | maxThrowStrength |
| the maximum the ball can be thrown More... | |
Protected Attributes inherited from Entity | |
| cgg::Mat43 | transform |
| cgg::Mat43 containing a transform (position,rotation,scale). More... | |
| cgg::Vec3 | colour |
| cgg::Vec3 containing a colour's r,g,b values. More... | |
Class that represents a Ball.
Class that contains a ball and its interactions with the game.
| Ball::Ball | ( | cgg::Mat43 | ) |
| Ball::Ball | ( | cgg::Mat43 | , |
| cgg::Vec3 | , | ||
| float | |||
| ) |
| Ball::Ball | ( | cgg::Vec3 | ) |
| Ball::Ball | ( | cgg::Vec3 | , |
| cgg::Vec3 | , | ||
| float | |||
| ) |
| float Ball::getRadius | ( | ) |
Returns the radius
| float Ball::getThrow | ( | ) |
Returns the max throw strength
float the max throw strength
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protected |
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protected |