A class for the 2D MainMenuUI that inherits UI. More...
#include <MainMenuUI.h>


Public Member Functions | |
| MainMenuUI (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | |
| MainMenuUI (std::unordered_map< std::string, Shader * > &shaders) | |
| ~MainMenuUI () | |
| void | update (float dt) |
| void | draw () |
Public Member Functions inherited from UI | |
| UI (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) | |
| UI (std::unordered_map< std::string, Shader * > &shaders) | |
| ~UI () | |
Private Attributes | |
| UIObject * | title |
| UIObject * | play |
| UIObject * | playText |
| UIObject * | credits |
| UIObject * | creditsText |
| UIObject * | quit |
| UIObject * | quitText |
Additional Inherited Members | |
Protected Member Functions inherited from UI | |
| void | initialiseShaders (std::string vertexShaderFileName, std::string fragmentShaderFileName, std::unordered_map< std::string, Shader * > &shaders) |
Protected Attributes inherited from UI | |
| Shader * | shader |
A class for the 2D MainMenuUI that inherits UI.
| MainMenuUI::MainMenuUI | ( | std::string | vertexShaderFileName, |
| std::string | fragmentShaderFileName, | ||
| std::unordered_map< std::string, Shader * > & | shaders | ||
| ) |
Constructs the MainMenuUI object.
| vertexShaderFileName | The name of the vertex shader file. |
| fragmentShaderFileName | The name of the fragment shader file. |
| shaders | A reference to the loaded Shader files |
| MainMenuUI::MainMenuUI | ( | std::unordered_map< std::string, Shader * > & | shaders | ) |
Constructs the MainMenuUI object.
| shaders | A reference to the loaded Shader files |
| MainMenuUI::~MainMenuUI | ( | ) |
Destructs the MainMenuUI object.
|
virtual |
A function to draw to the screen.
Implements UI.


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virtual |
|
private |
The Play Button
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private |
The Play Text
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private |
The Quit Button
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private |
The Quit Text
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private |
The Title Image
1.8.8