61 void update(
float,
float,
float);
Creates an Animation object Creates an Animation object to handle the timing of when an Animation sho...
Creates an State object Creates an State object with virtual functions and the SpriteHandler * and wi...
void drawSpritesWithAlpha()
Lose(StateManager *, SpriteHandler *, int, int, int)
Creates a StateManager object. Creates a StateManager object to be inherited. DISCLAMER - This is a m...
Creates an Entity object Creates an Entity object with all the information about the Entity...
void update(float, float, float)
Creates a Lose State. Creates a Lose State that inherits State.
Creates an SpriteHandler object Creates an SpriteHandler object to deal with all of the applications ...
Creates a Audio object to handle the SDL_Mixer.