float kinectInputVelocity(float distance, float time)
void applyFriction(Ball *sphere)
bool collisionCheck(Ball *sphere1, Ball *sphere2, float dt)
Class that represents a Ball.
void newCollisionVelocities(Ball *sphere1, Ball *sphere2)
Class that represents a Box.
float distanceBetweenTwoSpheres(cgg::Vec3 sphere1Pos, cgg::Vec3 sphere2Pos)