#include <vector>#include <unordered_map>#include "Player/EP_Player.h"#include "Enemies/EE_StyphBird.h"#include "Enemies/EE_StormCloud.h"#include "Enemies/EE_Archer.h"#include "Pickups/EPU_Coin.h"#include "Pickups/EPU_Health.h"#include "Pickups/EPU_Flaming.h"#include "Pickups/EPU_CoinAll.h"#include "Pickups/EPU_KillAll.h"#include "Pickups/EPU_Shield.h"#include "Pickups/EPU_TimeSlow.h"#include "Arrows/EA_PlayerArrow.h"#include "Arrows/EA_FlamingArrow.h"#include "Arrows/EA_ArcherArrow.h"#include "../Core/C_Audio.h"#include "../Core/C_Timer.h"#include "../ParticleSystem/PS_ParticleEffect.h"

Go to the source code of this file.
Classes | |
| class | E_EntityManager |
| A class that manages all of the entities in the game with the exception of the player. More... | |
1.8.8