Sky Zone Omega - PC Version
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E_EntityManager.h File Reference
#include <vector>
#include <unordered_map>
#include "Player/EP_Player.h"
#include "Enemies/EE_StyphBird.h"
#include "Enemies/EE_StormCloud.h"
#include "Enemies/EE_Archer.h"
#include "Pickups/EPU_Coin.h"
#include "Pickups/EPU_Health.h"
#include "Pickups/EPU_Flaming.h"
#include "Pickups/EPU_CoinAll.h"
#include "Pickups/EPU_KillAll.h"
#include "Pickups/EPU_Shield.h"
#include "Pickups/EPU_TimeSlow.h"
#include "Arrows/EA_PlayerArrow.h"
#include "Arrows/EA_FlamingArrow.h"
#include "Arrows/EA_ArcherArrow.h"
#include "../Core/C_Audio.h"
#include "../Core/C_Timer.h"
#include "../ParticleSystem/PS_ParticleEffect.h"
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Classes

class  E_EntityManager
 A class that manages all of the entities in the game with the exception of the player. More...