81 void update(
float,
float,
float);
Creates an Animation object Creates an Animation object to handle the timing of when an Animation sho...
Creates an State object Creates an State object with virtual functions and the SpriteHandler * and wi...
std::vector< Entity * > safePlatforms
void update(float, float, float)
Creates a StateManager object. Creates a StateManager object to be inherited. DISCLAMER - This is a m...
Game(StateManager *, SpriteHandler *, int, int)
void generatePlatforms(float)
Creates an Entity object Creates an Entity object with all the information about the Entity...
std::vector< Animation * > platformAnim
std::vector< Entity * > background
Creates an SpriteHandler object Creates an SpriteHandler object to deal with all of the applications ...
Creates an Game object Creates an Game object which inherits State.
void drawSpritesWithAlpha()
Creates an Player object that inherits Entity Creates an Player object that inherits Entity with a x ...
std::vector< Entity * > dangerPlatforms
Creates a Audio object to handle the SDL_Mixer.