Creates an Game object that inherits State and runs the Game. More...
#include <Game.h>


Public Member Functions | |
| Game (JAM_StateManager *stateManager, SDL_Renderer *renderer, int screenWidth, int screenHeight) | |
| ~Game () | |
| bool | input () |
| void | update (float dt) |
| void | draw () |
Public Member Functions inherited from JAM_State | |
| JAM_State (JAM_StateManager *stateManager, SDL_Renderer *renderer, int screenWidth, int screenHeight) | |
| virtual | ~JAM_State () |
Private Member Functions | |
| bool | windowsInput (SDL_Event &incomingEvent) |
| bool | androidInput (SDL_Event &incomingEvent) |
Private Attributes | |
| JAM_Texture * | alienDude |
| JAM_Texture * | backgroundStars |
| JAM_Texture * | forceField |
| Background * | starsA |
| Background * | starsB |
| Player * | player |
| std::vector< JAM_ParticleEffect * > | particleEffects |
| std::vector< ForceField * > | forceFields |
| JAM_Audio * | music |
| int | initalLoops |
| JAM_Text * | info |
| JAM_Button * | button |
| JAM_ArrowPad * | arrowPad |
Additional Inherited Members | |
Protected Attributes inherited from JAM_State | |
| JAM_StateManager * | stateManager |
| SDL_Renderer * | renderer |
| int | screenWidth |
| int | screenHeight |
| Game::Game | ( | JAM_StateManager * | stateManager, |
| SDL_Renderer * | renderer, | ||
| int | screenWidth, | ||
| int | screenHeight | ||
| ) |
Constructs the Game object.
| stateManager | A pointer to the StateManager. |
| renderer | A pointer to the renderer. |
| screenWidth | The screen width. |
| screenHeight | The screen height. |

| Game::~Game | ( | ) |
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The alien Texture.
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The arrow pad.
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The background stars Texture.
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The info Button.
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The force field Texture.
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A Vector for the ForceFields.
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The info Text.
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A number for the initial loops left.
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A pointer to the background music.
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A Vector for the ParticleEffect.
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The first stars background.
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The second stars background.
1.8.8