Bowls
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- a -
Audio() :
Audio
- b -
Ball() :
Ball
ballWallCollisionTests() :
Game
Bowl() :
Bowl
Box() :
Box
- c -
calculateHandPos() :
KinectInput
changePosition() :
Entity
CollisionEntity() :
CollisionEntity
createTimer() :
Timer
- d -
displayScore() :
Game
- e -
Entity() :
Entity
- g -
Game() :
Game
gameOver() :
Game
getClosestBallType() :
Game
getDepth() :
Box
getHandPos() :
KinectInput
getHeight() :
Box
getPosition() :
Entity
getRadius() :
Ball
getThrow() :
Ball
getWidth() :
Box
getXVelocity() :
CollisionEntity
getYVelocity() :
CollisionEntity
getZVelocity() :
CollisionEntity
- h -
hasTimerFinished() :
Timer
- i -
initSensor() :
KinectInput
- j -
Jack() :
Jack
- k -
KinectInput() :
KinectInput
kinectPosConversion() :
KinectInput
- l -
loadWorld() :
Game
- p -
pause() :
Audio
play() :
Audio
playerTurnStart() :
Game
processSkeletonData() :
KinectInput
- r -
randomNumber() :
Game
render() :
Ball
,
Bowl
,
Box
,
Entity
,
Game
,
Jack
resetPositions() :
Game
- s -
searchForIDPos() :
Timer
startGame() :
Game
startTracking() :
KinectInput
stopTimer() :
Timer
switchHand() :
KinectInput
- t -
Timer() :
Timer
- u -
update() :
Game
,
KinectInput
,
Timer
updateColour() :
Entity
updatePosition() :
Entity
updateXVelocity() :
CollisionEntity
updateYVelocity() :
CollisionEntity
updateZVelocity() :
CollisionEntity
- x -
xAxisCheck() :
Box
- ~ -
~Audio() :
Audio
~Game() :
Game
~KinectInput() :
KinectInput
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