#include <SDL.h>#include <iostream>#include <unordered_map>#include <vector>#include <time.h>#include "Utilities.h"#include "State.h"#include "StateManager.h"#include "Audio.h"#include "Camera.h"#include "Entity.h"#include "GameUI.h"#include "LoadingScreen.h"#include "Ring.h"#include "Player.h"#include "Ground.h"#include "HelpUI.h"#include "ParticleEffect.h"

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Classes | |
| class | Game |
| Creates an Game object that inherits State and runs the Game. More... | |
Macros | |
| #define | NUM_OF_TARGETS 30 |
| #define NUM_OF_TARGETS 30 |
A definition of the number of target rings
1.8.8