#include <SDL.h>
#include <iostream>
#include <unordered_map>
#include <vector>
#include <time.h>
#include "Utilities.h"
#include "State.h"
#include "StateManager.h"
#include "Audio.h"
#include "Camera.h"
#include "Entity.h"
#include "GameUI.h"
#include "LoadingScreen.h"
#include "Ring.h"
#include "Player.h"
#include "Ground.h"
#include "HelpUI.h"
#include "ParticleEffect.h"
Go to the source code of this file.
Classes | |
class | Game |
Creates an Game object that inherits State and runs the Game. More... | |
Macros | |
#define | NUM_OF_TARGETS 30 |
#define NUM_OF_TARGETS 30 |
A definition of the number of target rings