Jamie Slowgrove - PGG Assignment 2
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Classes | Macros
Game.h File Reference
#include <SDL.h>
#include <iostream>
#include <unordered_map>
#include <vector>
#include <time.h>
#include "Utilities.h"
#include "State.h"
#include "StateManager.h"
#include "Audio.h"
#include "Camera.h"
#include "Entity.h"
#include "GameUI.h"
#include "LoadingScreen.h"
#include "Ring.h"
#include "Player.h"
#include "Ground.h"
#include "HelpUI.h"
#include "ParticleEffect.h"
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Classes

class  Game
 Creates an Game object that inherits State and runs the Game. More...
 

Macros

#define NUM_OF_TARGETS   30
 

Macro Definition Documentation

#define NUM_OF_TARGETS   30

A definition of the number of target rings