Jamie Slowgrove - PGG Assignment 2
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- a -
addState() :
StateManager
Audio() :
Audio
- c -
Camera() :
Camera
changeState() :
StateManager
CheckShaderCompiled() :
Shader
convertToOpenGLCoordinate() :
UIObject
Credits() :
Credits
CreditsUI() :
CreditsUI
- d -
draw() :
Credits
,
CreditsUI
,
EndGame
,
EndGameUI
,
Entity
,
Game
,
GameUI
,
Help
,
HelpUI
,
LoadingScreen
,
MainMenu
,
MainMenuUI
,
Model
,
ParticleEffect
,
State
,
StateManager
,
UI
,
UIObject
- e -
EndGame() :
EndGame
EndGameUI() :
EndGameUI
Entity() :
Entity
- g -
Game() :
Game
GameUI() :
GameUI
getModelMatrixLocation() :
Shader
getNumberOfVertices() :
Object
getOrientation() :
Camera
,
Entity
getPosition() :
Entity
getProjection() :
Camera
getScale() :
Entity
getShaderProgram() :
Shader
getShaderProjectionMatrixLocation() :
Shader
getTextureID() :
Object
getTextureSamplerLocation() :
Shader
getVAO() :
Object
getView() :
Camera
getViewMatrixLocation() :
Shader
getWindow() :
State
getWorldSpeed() :
Player
Ground() :
Ground
- h -
Help() :
Help
HelpUI() :
HelpUI
- i -
initaliseShader() :
Shader
initialiseObject() :
UIObject
initialiseShaders() :
Model
,
UI
initialiseTexture() :
Object
,
UIObject
initialiseVAO() :
Model
InitialiseVAO() :
Object
input() :
Camera
,
Credits
,
EndGame
,
Game
,
Help
,
MainMenu
,
Player
,
State
,
StateManager
- l -
loadingScreen() :
Credits
,
EndGame
,
Game
,
Help
LoadingScreen() :
LoadingScreen
loadingScreen() :
MainMenu
- m -
MainMenu() :
MainMenu
MainMenuUI() :
MainMenuUI
makeNewParticles() :
ParticleEffect
MenuEntity() :
MenuEntity
Model() :
Model
move() :
Entity
moveCamera() :
Camera
moveCameraAlongX() :
Camera
moveCameraAlongY() :
Camera
moveCameraAlongZ() :
Camera
moveX() :
Entity
moveY() :
Entity
moveZ() :
Entity
- o -
Object() :
Object
- p -
Particle() :
Particle
ParticleEffect() :
ParticleEffect
playEffect() :
Audio
Player() :
Player
- r -
removeLastState() :
StateManager
resetCommands() :
Player
resetGame() :
Game
Ring() :
Ring
rotate() :
Model
rotateCamera() :
Camera
rotateCameraAlongX() :
Camera
rotateCameraAlongY() :
Camera
rotateCameraAlongZ() :
Camera
rotateX() :
Entity
,
Model
rotateY() :
Entity
,
Model
rotateZ() :
Entity
,
Model
- s -
scale() :
Model
setEmitter() :
ParticleEffect
setEmitting() :
ParticleEffect
setMoveSpeed() :
Entity
setPosition() :
Camera
,
Entity
,
Model
setScale() :
Entity
Shader() :
Shader
startAudio() :
Audio
State() :
State
StateManager() :
StateManager
stopAudio() :
Audio
- t -
typeFourAI() :
Ring
typeOneAI() :
Ring
typeThreeAI() :
Ring
typeTwoAI() :
Ring
typeZeroAI() :
Ring
- u -
UI() :
UI
UIObject() :
UIObject
update() :
Camera
,
Credits
,
CreditsUI
,
EndGame
,
EndGameUI
,
Entity
,
Game
,
GameUI
,
Ground
,
Help
,
HelpUI
,
LoadingScreen
,
MainMenu
,
MainMenuUI
,
MenuEntity
,
Particle
,
ParticleEffect
,
Player
,
Ring
,
State
,
StateManager
,
UI
updateMovement() :
Player
updateRotation() :
Player
updateRotationCheck() :
Player
updateValues() :
GameUI
- ~ -
~Audio() :
Audio
~Camera() :
Camera
~Credits() :
Credits
~CreditsUI() :
CreditsUI
~EndGame() :
EndGame
~EndGameUI() :
EndGameUI
~Entity() :
Entity
~Game() :
Game
~GameUI() :
GameUI
~Ground() :
Ground
~Help() :
Help
~HelpUI() :
HelpUI
~LoadingScreen() :
LoadingScreen
~MainMenu() :
MainMenu
~MainMenuUI() :
MainMenuUI
~MenuEntity() :
MenuEntity
~Model() :
Model
~Object() :
Object
~Particle() :
Particle
~ParticleEffect() :
ParticleEffect
~Player() :
Player
~Ring() :
Ring
~Shader() :
Shader
~State() :
State
~StateManager() :
StateManager
~UI() :
UI
~UIObject() :
UIObject
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