Jamie Slowgrove - PGG Assignment 2
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- a -
AI :
Ring
audio :
Audio
- b -
backwards :
Camera
- c -
camera :
Credits
,
EndGame
,
Game
,
Help
,
MainMenu
cb :
_GPU_DEVICE
chapel :
Game
circleAngle :
Ring
circleRadius :
Ring
credits :
CreditsUI
,
MainMenuUI
creditsText :
MainMenuUI
credKey :
MainMenu
currentStates :
StateManager
- d -
DeviceName :
_GPU_DEVICE
DeviceString :
_GPU_DEVICE
dimensions :
UIObject
direction :
Particle
directionXY :
Ring
down :
Camera
,
Player
- e -
emit :
ParticleEffect
emitter :
ParticleEffect
ended :
Game
endGame :
EndGameUI
exitKey :
MainMenu
- f -
Flags :
_GPU_DEVICE
forwards :
Camera
fragmentShaderName :
ParticleEffect
- g -
ground :
Game
- h -
height :
Game
,
GameUI
heightText :
GameUI
heightValue :
GameUI
help :
HelpUI
helpInfo :
GameUI
house :
Game
- i -
initialLoops :
Game
- l -
left :
Camera
,
Player
loadingImage :
LoadingScreen
loadingText :
LoadingScreen
- m -
material :
Model
,
Object
matrix :
Model
minAngle :
Player
model :
Entity
mouse :
Camera
,
MainMenu
moveSpeed :
Camera
,
Entity
,
ParticleEffect
moveSpeedAI :
Ring
music :
Credits
,
EndGame
,
Game
,
Help
,
MainMenu
- n -
numberOfVertices :
Object
- o -
obj :
Model
,
UIObject
objectName :
ParticleEffect
objects :
Credits
,
EndGame
,
Game
,
Help
,
MainMenu
,
ParticleEffect
orientation :
Camera
- p -
particleEffects :
MainMenu
particles :
ParticleEffect
play :
MainMenuUI
player :
Game
playKey :
MainMenu
playText :
MainMenuUI
position :
Entity
,
Model
,
UIObject
pressed :
MainMenu
projection :
Camera
- q -
quit :
MainMenuUI
quitText :
MainMenuUI
- r -
rcVirtualScreen :
_GPU_DEVICE
reachedEndEffect :
Game
right :
Camera
,
Player
ringMissed :
Game
ringPassed :
Game
rollLeft :
Camera
rollRight :
Camera
rotateDown :
Camera
,
Player
rotateLeft :
Camera
rotateRight :
Camera
rotateSpeed :
Camera
,
Entity
rotateUp :
Camera
,
Player
rotation :
Entity
- s -
sam :
MainMenu
scaleDirection :
Ring
scaleSpeedAI :
Ring
scaleValue :
Entity
score :
Game
,
GameUI
scoreText :
EndGameUI
,
GameUI
scoreValue :
GameUI
screenHeight :
State
screenWidth :
State
shader :
Model
,
UI
shaderModelMatrixLocation :
Shader
shaderProgram :
Shader
shaderProjectionMatrixLocation :
Shader
shaders :
Credits
,
EndGame
,
Game
,
Help
,
MainMenu
,
ParticleEffect
shaderViewMatrixLocation :
Shader
sound :
Audio
stateManager :
State
- t -
targetRings :
Game
textureBool :
UIObject
textureID :
Object
,
UIObject
textureSamplerLocation :
Shader
timeSinceEnd :
Game
title :
MainMenuUI
- u -
up :
Camera
,
Player
userInterface :
Credits
,
EndGame
,
Game
,
Help
,
MainMenu
- v -
vertexArrayObject :
Object
vertexShaderName :
ParticleEffect
view :
Camera
- w -
window :
State
worldSpeed :
Player
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