Here is a list of all class members with links to the classes they belong to:
- s -
- S_Game()
: S_Game
- S_Splash()
: S_Splash
- S_State()
: S_State
- S_StateManager()
: S_StateManager
- scale
: PS_ParticleEffect
- scaleValue
: PS_Particle
- scores
: SM_EndGame
, SM_Scores
- scoresBackground
: SM_Scores
- scoresButton
: SM_MainMenu
- scoreScroll
: S_Game
- scoresText
: SM_Scores
- scoreText
: SM_EndGame
- screenDimensions
: E_EntityManager
, EA_FlamingArrow
, EA_PlayerArrow
, EP_Player
, G_Gameplay
, G_SpawnManager
- setCoinSpawn()
: EE_Archer
, EE_StyphBird
- setColour()
: C_Text
- setColourTint()
: C_Texture
- setDead()
: PS_ParticleEffect
- setDeadStatus()
: EA_Arrow
, EE_Archer
, EE_StormCloud
, EE_StyphBird
, EPU_Pickup
- setDeathParticles()
: EA_Arrow
, EE_Archer
, EE_StormCloud
, EE_StyphBird
- setDimensions()
: EB_Entity
- setDirection()
: PS_Particle
- setEmitter()
: PS_ParticleEffect
- setEmitting()
: PS_ParticleEffect
- setFireArrow()
: EE_Archer
, EP_Player
, EP_PlayerArcher
- setFiring()
: EP_Player
, EP_PlayerArcher
- setFlaming()
: EP_Player
- setFont()
: C_Text
- setFontSize()
: C_Text
- setHeight()
: EB_Entity
- setMoveSpeed()
: PS_Particle
, PS_ParticleEffect
- setParticleScale()
: PS_ParticleEffect
- setPosition()
: EB_Entity
, PS_Particle
- setScale()
: PS_Particle
- setText()
: C_Text
- setTimerLength()
: C_Timer
- setTimeSlow()
: EP_Player
- setVelocities()
: EB_Velocity
, EB_VelocityAnimated
- setWidth()
: EB_Entity
- setX()
: EB_Entity
- setY()
: EB_Entity
- shield
: EP_Player
- shieldCollectSound
: E_EntityManager
- shieldLossSound
: EP_Player
- shieldPickups
: E_EntityManager
- SM_Credits()
: SM_Credits
- SM_EndGame()
: SM_EndGame
- SM_Help()
: SM_Help
- SM_MainMenu()
: SM_MainMenu
- SM_Scores()
: SM_Scores
- spawnArcher()
: E_EntityManager
- spawnCoin()
: E_EntityManager
- spawnCoinAll()
: E_EntityManager
- spawnEntity()
: G_SpawnManager
- spawnEntityWave()
: G_SpawnManager
- spawnFlaming()
: E_EntityManager
- spawnHealth()
: E_EntityManager
- spawnKillAll()
: E_EntityManager
- spawnManager
: G_Gameplay
- spawnShield()
: E_EntityManager
- spawnStormCloud()
: E_EntityManager
- spawnStyphBird()
: E_EntityManager
- spawnTimer
: G_SpawnManager
- spawnTimeSlow()
: E_EntityManager
- splash
: S_Splash
- splashTimer
: S_Splash
- sprite
: EB_Entity
- spriteDimensions
: EB_Animated
, UI_Button
- spriteIndex
: EB_Animated
, UI_Button
- spritesheet
: UI_Button
- startMusic()
: C_Music
- stateManager
: S_State
- stopMusic()
: C_Music
- stormClouds
: E_EntityManager
- styphBirds
: E_EntityManager